Kingdom Hearts: Keyblade War
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Uncover the secrets of the Keyblade War!
 
HomeLatest imagesSearchRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Radiant Garden
Gameplay     EmptyThu Apr 28, 2011 12:55 am by Konor

» Sign-Up
Gameplay     EmptyFri Feb 11, 2011 9:43 pm by Cantus

» Pick Your Story
Gameplay     EmptySun Feb 06, 2011 8:12 pm by Ren

» How often stories come out..
Gameplay     EmptyThu Feb 03, 2011 1:40 am by Ren

» A little lore...
Gameplay     EmptySun Jan 30, 2011 10:41 pm by Ren

» The Prologue
Gameplay     EmptySun Jan 30, 2011 9:21 pm by Ren

» Possible Limit!
Gameplay     EmptySun Jan 30, 2011 6:49 pm by Ren

» Collectables
Gameplay     EmptySun Jan 30, 2011 7:24 am by Konor

» Welcome!
Gameplay     EmptySun Jan 30, 2011 3:04 am by Konor

Affiliates







Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search

 

 Gameplay

Go down 
AuthorMessage
Konor
Admin
Konor


Posts : 83
Points : 179
Reputation : 0
Join date : 2011-01-21
Age : 25

Character sheet
Name:
Classification:
Health:
Gameplay     Left_bar_bleue50/50Gameplay     Empty_bar_bleue  (50/50)

Gameplay     Empty
PostSubject: Gameplay    Gameplay     EmptySun Jan 30, 2011 2:54 am

Keyblade War has a fairly open battle system.

You can use any commands you have over and over again, but try not to god. Items can be used the number of times usable/the number you have. Potions heal a specified amount.

In battle, each command has a specific damage value or other effect. When you use a damaging command, you add its damage value to your magic or attack value, depending on the type of attack. You do that much damage, unless someone dodges or block.

To dodge, you roll the dodge die. You add your speed to the number shown. The enemy rolls the aim die and adds it to his or her speed. The one with the higher speed wins (you dodge, they hit). If you tie, roll again. If you are only one apart, half damage is done.

To block, you roll the block die. If it is a 1, blocking fails. If it is a 2, you block. You subtract your defense from the damage and that amount of damage is done.

Cure commands use the cure die. If it is a 1, 2, or 3, cure fails. If it is a 4, 5, or 6, it succeeds and the appropriate damage is healed. You must wait and use some other attacks while you heal.

Other bonuses are added to your stats in battle.

To do a normal attack, you add your attack value to your attack stat and do that much damage.
Back to top Go down
https://khkeybladewar.rpg-board.net
 
Gameplay
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Kingdom Hearts: Keyblade War :: The RP :: Awakening-
Jump to: